Material2D node


Specify the rendering attributes of the related 2D geometry within a Shape.


SFColor emissiveColor 1 1 1:
Color attribute.

SFFloat transparency 0:
Transparency attribute. Use 0 for fully opaque, 1 for fully transparent.

Warning:
Increases processing and memory consumption (except for 0 or 1 values).

SFBool filled TRUE:
Filling attribute. Used for Circle and Rectangle geometry nodes only.


See Shape node definition for an example.