Anchor node


An anchor node can be activated only by setting the activate field to true (no geometry picking supported yet).
The behavior then depends of the first item of url field:


MFString url "" :
The first item of the url field can be either:

MFString parameter "" :
If this field contains "self", only the Inline part containing this Anchor is replaced.

SFBool activate FALSE :
Anchor will be activated when this is set to TRUE (or 1).


This example shows how to exit a scene by sending a empty url to an Anchor node.