Specify the rendering attributes of the related 2D geometry within a Shape.
SFColor emissiveColor 1 1 1:
Color attribute.
SFFloat transparency 0:
Transparency attribute. Use 0 for fully opaque, 1 for fully transparent.
Warning:
Increases processing and memory consumption (except for 0 or 1 values).
SFBool filled TRUE:
Filling attribute. Used for Circle
and Rectangle geometry nodes only.
See Shape node definition for an example.